Home

About us

King Art is a German game developer. We have many years of experience in creating high-quality games for different platforms.

  • During the last 12 years we successfully completed around 40 game projects. We're working together with publishers as well as on our own projects as an indie-developer.
  • “The Book of Unwritten Tales” is the international one of the highest rated point-and- click adventure of the last decade. Our browser games „MyFreeZoo“ and „MyFreePark“ are among the top free-to-play games in several countries.
  • Our service includes concept, graphics and programming of games for PC, Mac Linux, Xbox 360, Playstation 3, iOS, Android, and browser, as well as support for online games.
image


The Raven – Interactive Graphic Novel

“Paris, 1960: The young French investigator Nicolas Legrand is closer than anyone has ever been to tracking down the ‘Raven’, a master thief wanted all over the world. He singlehandedly prevents the crook from pulling off a coup, followed by a pursuit across the rooftops of Paris. A pursuit with a fatal end…”

hauptmenü

That is the back story to our game ‘The Raven – Legacy of a Master Thief’. The adventure takes place four years later and tells the story of the – real or assumed – resurrection of the Raven. The events in Paris are referred to repeatedly, so we thought it would be nice to show them as well. That gave us the idea to develop a small free game which would let players immerse themselves in the world of the Raven for the first time.

At about the same time, we were mulling over the design of the credits in the game. Since the story takes place in the 1960s, we wondered if we could animate something in the cutout animation style of the period. Ultimately, we decided against that, because cinematic credits fit in better with a game like The Raven. But the idea of doing something in the look of the ‘Catch Me If You Can’ intro was born.

büro1

From there it was only a short step to combining the two ideas. We wrote the dialogues and had the voice-over artists from the main game record them.
But the implementation of the interactive graphic novel was still a tough piece of work. We worked together with a friend, an animator from Bremen and, due to flu breaks and a great love of detail, we put more development time into the project than we had initially planned. But we think it was more than worth it.

It’s a nice little casual game that can be played for free and whets the player’s appetite. For those who want to know how the story of the Raven continues will have to play ‘The Raven – Legacy of a Master Thief’!

Play the interactive novel online or download the mobile version for iOS and Android.

The Raven Finds Its Voice

The vocal recordings for The Raven are finished and the game finally has a voice—in English as well as German. We spent nearly 20 days cooped up in studios in Berlin and London and we’re exhausted but very happy.

Our “sound guy”, Marco Rosenberg (the one in the chair), hard at work during the Berlin recording session

Our “sound guy”, Marco Rosenberg (the one in the chair), hard at work during the Berlin recording session

 

Recording the voices for a game is always something special. They breathe life into the characters in a way that pixels can’t. Good actors can take a character to a whole new level, and it’s our job as directors to make it possible for them to do so. Why hire the best actor in the world if he doesn’t know what kind of spin to put on the word “hello” when it pops up on his screen? There are thousands of different ways to say, speak, utter, mumble or scream a word, phrase or sentence—you get the picture—all dependent upon the situation, the character’s mood, personality, etc.

Like The Book of Unwritten Tales, The Raven is epic, at least in terms of scope. In the end we wound up with about 10 hours of spoken text drawn from more than 10,000 takes.

Marco hefting part of the dead-tree version of the script

Marco hefting part of the dead-tree version of the script

 

We recorded the English vocals at Outsource Media in London (www.omuk.com) under the watchful eyes—and ears—of Mark Estdale, one of the most experienced voice producers in the UK. With his help, we were able to pull off a real coup: the English version of The Raven isn’t just localized; it has a style and character all its own. And the studio had the best coffee in all of merry England, at least according to Mark.

Mark is doing his magic

Mark is doing his magic

 

We did it!

You did it! We reached our funding goal!

A little over 7 days and 2 hours after we embarked on this campaign, you made this dream of our long-lost pet project a reality.

funded

Wo-hoo!!!

 

Teaser Trailer online!

We have been busy working on the first cinematic teaser trailer. We wanted to do something special with it, so expect something more unusual than your ordinary teaser trailer. Please follow the link below to step into the war about Kronos.

http://www.youtube.com/watch?v=ODOBoFloVjg

 

Paypal

Also, if you or someone you know hasn’t backed the project yet because of Kickstarter’s restrictions on payment methods, there is good news: at www.battle-worlds.com, you can now back the project via PayPal! Of course, all PayPal contributions will count towards the stretch goals.

> PayPal for European backers

> PayPal for backers outside Europe

 

Coming up…

In the next coming days, we will have even more updates for you, some in video form, some in text form, where we will elaborate on frequently asked questions, but moreover on the mechanics of the game. So keep your eyes peeled to your inbox for further stuff from us!

Again, thank you for making this project a reality and trusting us with your contributions. We are working hard to create the best TBS game we possibly can, and we will continue to do it with your help.

Now is not the time for rest: there are three ambitious stretch goals still to come. We are still reaching out to communities and press and we hope that you will continue to do so as well.

 

The Kickstarter Campaign

The Past

Wow, what a ride. We’re only five days into our Kickstarter campaign for Battle Worlds: Kronos and raised close to 100.000 Dollars. The project received tremendous support by fans, by other developers and by the media.

We felt confident enough, so we announced our stretch-goals (and some new reward tiers) yesterday.

Have a look: http://www.kickstarter.com/projects/kingartgames/battle-worlds-kronos-turn-based-strategy-revisited/posts/432774

 

The Present

Right now we’re working on the Battle Worlds: Kronos cinematic trailer and our first video updates. We’re scanning the forums and comments for good ideas for the game and for the campaign. If you have any ideas our forum is the best place to share them: http://forum.kingart-games.com

We’re also constantly trying to gain even more attention for our project. So if you are active in a community or forum, if you follow somebody interested in games via Twitter or have any other good ideas how and where to inform people about the project: Please go ahead and spread the word.

 

bwk_trailer2

 

The Future

Next week will be another very busy week. We’ll release the new trailer and at least one video update (probably explaining some gameplay features and/or answering community questions).

AND we will enable you to support us via Paypal.

All in all it’s been five crazy days so far! Exhausting but very rewarding. Thank you for making this happen!

 

Battle Worlds: Kronos is back!

Battle Worlds: Kronos is a game we’ve wanted to make for years. A turn-based strategy game for fans of Battle Isle, Advance Wars or the old SSI classics. Now the time has finally come!

Turn-based games are experiencing a revival and with the help of Kickstarter we can develop the game without publishers: By fans, for fans.

 

bwk_screen01

 

The upcoming weeks and months will be very exciting and we need your help to make the project a success:

 

Welcome to Battle Worlds: Kronos!

Your KING Art Team