Auditory signals, ques and the way units communicate with the player are very important to us. We also know that many of you care about strong and immersive voice-overs too.
Therefore, we have created extensive and varied shoutouts for all our units. A good shoutout should clearly let the players know a unit's situation or that their order has been accepted. Shoutouts also give voice to a unit’s personality.
We've hired talented actors who come from the regions that we've asked them to represent. We think it gives the world an extra bit of authenticity when our characters have realistic accents and can sprinkle some words from their native language into the dialogs.
Right now, we've got all the Polanian campaign voices and shoutouts complete. The Saxony and Rusviet shoutouts will be completed in the next few weeks, after which we'll focus on their campaigns.
You may notice the radio filter that allows you to easily distinguish between voices from units on and off screen as well as the fully 3D soundscape that helps you detect which direction the unit’s voices are coming from. Julian is working on more immersive music that evolves and changes with the pace of battle.
We also developed a new tool that allows us to move freely, and in 3D, around the battlefield. In-game, we can adjust lighting levels, orientation, depth of field and image resolution as well as save and load replays.
You'll be seeing a lot more and varied images from us now that we can get right into the action and explore new perspectives. Our hope is that the successful elements of this camera tool may later be incorporated into a feature for players to capture their own glorious moments.