Greetings Harvesters,
Time to show you what we’ve been relentlessly working on the past few months. We are very excited to unleash this monster of a free update. So update, verify game files and let’s jump right in.
For all you A.I. loving comp stompers, which by our metrics is the majority of you, we have created a new world map campaign mode for you to explore, strategize and vanquish on. This mode offers a lot of replayability with over 40 new missions.
The first campaign map we’re releasing is called “Divided Continents” and you can choose your starting scenario:
The underdog – Starting with only three regions you must outmaneuver larger warring factions, seizing opportunities and grow to dominate the continents.
Second chance – With your allies separated on different side of the world map you must push back against the powerful factions surrounding you.
Besieged – Surrounded, your once great empire fights to unite remote enclaves and divided those factions that have arisen against you.
Custom – Play your way, select which faction begins where, their starting strength, difficulty and victory goals.
The race to claim territory is on right from the beginning, you’ll see your foes movements and will have to respond immediately during your preparation phase. Once complete each army in opposing territory will take part in the combat phase. You can fight battles manually and determine your deployment, or gain victory based on your army strength and battle conditions using the auto-fight function.
Earn coins as you claim territory and spend them on reinforcing your regions, expanding your armies and upgrading your forces.
Along the way to victory you will discover special quests, reap rewards and unlock new armies. Each territory confronts you with its own challenge and you’ll discover the advantages of certain army compositions. Each of the 4 factions capital introduces a new map and defeating it will remove that faction from the game.
Win victory points through battle and claimed territory. Once you’ve claimed enough for victory on the campaign you can carry on to dominate the continent entirely. Coloring in with your faction color as you see fit. The fewer turns you complete victory in, the higher your overall campaign score.
As you’ll see, we also have two other world maps in the works which we plan to release later this summer.
Let the strategizing begin in macro and good luck commanders.
Forgotten Fortress 3 vs. 3
The remains of a once glorious city rest in this valley. Time, conflicts and sandstorms have ravaged its former beauty. The twin rivers that helped make the city great are also the source of this place’s repeated conflicts. Once again, the strategic value of the land marks it as a battlefield.
General Changes:
Multiplayer Balance Changes:
The Ward (exosuit)
Princess Sita Al-Hadid
Zolw (troop transport mech)
Rycerz (exosuit): Reduced population cost from 4 to 3.
Mocny (artillery mech)
Decreased time to veterancy for all Polania infantry by 10%.
Nagan (revolver mech)
Common Units
The Gunship: It’s effectiveness is now listed as "against heavy" instead of as "against light"
FYI: Unfortunately, save game files within battles are invalidated by this update
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Devs are also streaming on Twitch!