Greetings Harvesters,
Welcome to this our first of regular post-release updates. Your response to our release has been beyond anything the Kaiser himself could have imagined. Thanks a lot for the encouragement and constructive feedback! Here you’ll find the improvements we’ve made since here.
You now have the option to play through the entire campaign with a buddy. Coordination is key.
You’ll play the campaign as normal, however each of you can control all available units. Work together to achieve your goals and blame the other person when you lose! :P
Fresh from the trenches, 2Sk3tchy has created this overview to tempt you once more into battle.
We’re also pleased to work with so many international peoples and so we now have a native mode cut of the Story Trailer. Somehow, even if you don’t understand the language, the words carry extra weight when spoken by a native.
“Thanks to this effort from KING Art, the native mode throws player right into the middle of this European conflict and they can dive even deeper into the thrilling story line. It’s truly amazing seeing my artwork and the world I worked on coming to live in this way. For me personally I wouldn’t play it in any other way then with the native languages for each faction, it just adds so much to the experience”
- Jakub Rozalski, the artist behind the world of 1920+.
We collected data and feedback from all your battles and are working on balancing changes. These changes are currently being tested and if everything works out will be part of next week’s update.
Accolades
We’re still extremely proud and honoured many of you love the game (see video). We’ll keep working hard winning those over, who are still missing something.
Stay up to date as we continue to progress by joining us on:
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Devs are also streaming on Twitch!