As you may be aware, the games industry has been hit hard by the Covid-19 outbreak with many gaming events cancelled and projects delayed. Unfortunately, we are no exception and we must now announce a short delay to the Backer Beta we had planned to release this week.
While we are just as disappointed by this as you are, be assured that we are doing everything within our means to bring together our teams online and adapt. We are adjusting our workflow to new challenges and we will deliver the Backer Beta as soon as possible.
Thank you to everyone who has expressed their support and encouragement to us through Facebook, Twitter, Reddit and Instagram. Join us there and share your Iron Harvest thoughts, questions and fan creations.
We’ll let you know the moment we’re able to release, hopefully sometime in mid-April.
Fortunately, and just before the European Covid-19 lockdown, game industry veterans got to grips with the latest version of Iron Harvest during PaxEast2020 and a Berlin Press event.
This was intense, but a lot of fun and a great way for us to get independent feedback of our game for you. If you’re unsure if Iron Harvest is for you, here are some highlights and new screenshots:
“I feel confident this game, with its fanciful depiction of a world at war in a universe where mechs are the primary vehicles of battle, is going to sink its hooks into me deeply when it comes out later this year”
“Iron Harvest’s use of movement, unit-variety, and light fantasy elements elevates the experience beyond static trench warfare”
"I’m struck with sadness when I manage to get Wojtek killed in battle. How can I continue? How can I go on? How can I conquer an army without my killer bear?"
“What is unique are the stories and characters of Iron Harvest.”
“Everything feels lived in and believable. This game definitely has an extreme level of detail, the care and time put into the overall experience shows.”
“The company's devotion to those who believed in them is admirable”
“Iron Harvest takes inspiration from the likes of Company of Heroes with squad based RTS gameplay, but instead goes for a post-WWI alternate reality where mechanized armies dominate the battlefield”
“Conclusion Spoiler: fans of bustling real-time strategy battle and base building will have their joy. Real-time battles with tactical depth, clear base construction and a really exciting scenario, I really liked the first missions from Iron Harvest”
All these previews, and the many more out there, motivate and encourage us as we look ahead. Of course, there is still a lot to do, and an unprecedented new situation to adapt to, but our morale is high.
We wish you and yours good health and we will release the backer beta as soon as possible.
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